Creators of Hamster Kombat Reveal the Origin of the Game

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Creators of Hamster Kombat

Creators of Hamster Kombat Reveal the Origin of the Game

The mysterious creators of Hamster Kombat revealed that they have been involved in the cryptocurrency industry since 2013 and that Notcoin served as an inspiration for their Telegramclicker” game. In addition to the initial airdrop planned for this month, the founders have announced plans for a second airdrop.

It would appear that among “clicker” games hosted on Telegram, Hamster Kombat is unrivaled, with over 250 million users.

Many in the cryptocurrency community are wondering what will happen next with Hamster Kombat, a game whose first airdrop is scheduled for this month, but very little is known about the game’s background or developers.

The creators of Hamster Kombat answered several questions from The Block by email, where they detailed the game’s history and offered some speculation about the future of the tap-to-earn cryptocurrency game.

“Hamster Kombat is more than just a game, it’s a worldwide family, and we believe in the long-term power of the community,” the founders told The Block.

Not Notcoin

In contrast to other project developers that have separated themselves from previous versions of their games, the creators of Hamster Kombat believe they are creating something lasting.

Sasha, creator of Notcoin—the first crypto game on Telegram to use the clicker model—recently spoke with The Block about his doubts about the genre’s viability.

“I do not expect it will have any sustainability,” Sasha said. “From my perspective, only the games that have sustainable models will survive.”

Earning rewards by clicking is the objective of Hamster Kombat, same like in the original Notcoin. Players of Hamster Kombat take on the role of a fictional cryptocurrency exchange CEO and try to amass in-game cash by managing their make-believe company.

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Hamster Kombat and Notcoin are unique among crypto-based games in that they require no more than the nearly 1 billion monthly active users of the messaging service Telegram to play. It seems like millions of people are playing Hamster Kombat with the expectation that the game will airdrop tokens to them so they can convert their in-game currency into real money.

Notcoin distributed about 80 billion NOT tokens through airdrop in May, with a market value of approximately $1 billion. The success and achievements of Notcoin were influential in the development of Hamster Kombat.

“We were inspired by the success of Notcoin and the popularity of social media games in the 2010s. So we kind of took the best of both and added our philosophy of unity and a lot of educational content,” Hamster Kombat’s founders told The Block.

Curiously, the game’s founders also said they drew inspiration from meme stocks and social media when creating Hamster Kombat.

We were largely inspired by the GameStop and Reddit story, where retail investors showed their power over Wall Street,” they said.

While they choose to remain anonymous, the game’s founders said the Hamster Kombat team has experience in both gaming and blockchain development and has been active in crypto since 2013.

Second Airdrop

The founders of Hamster Kombat waxed enthusiastic when asked about the game’s prospects of survival following the initial airdrop scheduled for later this month. According to them, a second airdrop is already in the works.

The game will go on, and there will be a second season with the second airdrop in the next two years,” they said. “We think that the token, which will belong to millions of users throughout the world, holds a huge value in itself.”

The TON blockchain is utilized by Hamster Kombat, Notcoin, and Catizen, all of which are Telegram-based competitors. There has been a recent uptick in blockchain activity, which makes sense given the games’ growing popularity. Every day, more and more wallets are adding funds to the network, and the amount of transactions has increased dramatically in the past few months.

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At the same time, among all tokens in circulation, the blockchain’s toncoin has surpassed all but eight in terms of market cap. The Block Price Page reports that Toncoin’s market worth is currently at $18 billion.

Bot control

The creators of Hamster Kombat have stated their intention to address bot deployment in the future in order to safeguard the game’s integrity.

We see everyone who is trying to flood bots, and we will be cleaning them up before the listing,” they said. “Notcoin was able to ban around 20% of bot accounts, we’ll try to do the same… Using bots and referral cheating will be punished.”

The exact number of bots comprising the more than 250 million people reported by the project as playing Hamster Kombat remains unknown.

In addition to not intending to address bots, the Hamster Kombat team has no intentions to restrict users from using numerous devices to play the game.

Mission to reach 1 billion people

Although their level of seriousness and sincerity will be revealed in due course, the founders of Hamster Kombat seem to be currently dedicated to a very idealistic mission.

We are an edutainment project created with the goal of mass adoption. And our mission is to reach 1 billion people worldwide who will be a part of this whole project and will be learning about the blockchain and web3 worlds, they said. “We also care about financial literacy and universal basic income, and it looks like we’re becoming one of the biggest projects in this area.”

Frequently Asked Questions on the Creators of Hamster Kombat and their reveal of the game’s origin

Q: What is Hamster Kombat?

A: Hamster Kombat is a “clicker” game on Telegram where players assume the role of a CEO managing a virtual cryptocurrency exchange. By clicking, players earn in-game currency and can potentially earn real money through airdrops.

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Q: Who created Hamster Kombat?

A: The creators remain anonymous but claim experience in gaming, blockchain development, and cryptocurrency since 2013.

Q: What inspired Hamster Kombat?

A: The creators were inspired by:

  • The success of the Telegram game Notcoin (another clicker game)
  • The meme stock phenomenon (e.g., GameStop) and the power of retail investors
  • Social media games from the 2010s

Q: How many people play Hamster Kombat?

A: The creators claim over 250 million users play the game.

Q: What are airdrops?

A: Airdrops are cryptocurrency distributions where tokens are sent to players’ wallets for free (or by completing tasks). Hamster Kombat plans airdrops to potentially convert in-game currency into real money.

Q: Is Hamster Kombat sustainable?

A: The creators believe so, contrasting themselves with Notcoin’s founder who doubts the clicker model’s long-term viability.

Q: What is the future of Hamster Kombat?

A: The creators plan a “second season” with a second airdrop in the next two years. They aim to reach 1 billion users and educate them about blockchain and Web3 technologies. They also mention financial literacy and universal basic income as goals.

Q: How will Hamster Kombat address bots?

A: The creators plan to remove bots before the token listing to ensure game integrity.

Q: Can players use multiple devices?

A: Yes, there are currently no restrictions on using multiple devices to play the game.

Q: How does Hamster Kombat affect the TON blockchain?

A: The game, along with similar Telegram games, has contributed to increased blockchain activity (wallets adding funds and transactions). Toncoin, the blockchain’s token, has experienced significant growth in market cap.

Q: Are there any concerns about Hamster Kombat?

  • The anonymity of the creators raises questions about their legitimacy and long-term commitment.
  • The high number of reported users (250 million) might be inflated by bots.
  • The long-term sustainability of the clicker model remains unproven.

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